Monke Brake
A downloadable GameJam for Windows
--- CONTROLS ---
MONKE
Arrows Keys: Move
E: Get on/off bike
BIKE
A/D: Left/Right Pedal (Alternately hit A and D at the right time to pedal faster)
Left/Right Arrows: Steer
Up/Down Arrows: Roll forward/backward (Get rolling from a stand-still, then use A/D to pedal)
Space: Jump (Hop over obstacles and on-coming traffic!)
--- KNOWN BUGS/ISSUES ---
- [ISSUE] Towards the end of the race, to heighten difficulty, the speed increases a little too much, meaning you have to get extremely lucky with traffic and almost always hit 'Perfect' on the pedals. It's a bit much ;P
- [ISSUE] Camera rotation can look a little wonky with the 'fake 3D' effect, particularly when you get knocked off the bike. Sorry for the motion sickness! Best to think of this as a built-in concussion simulator.
- [BUG] Ocassionally the bike might get stuck in the collision geometry along the road edge, especially on the inside edge of tight corners. Hold R to reset to nearest point on the road if you get stuck. My advice: Don't hit the corners 🫡
- [BUG] Very rarely the level generation will create a path that intersects itself, especially if the race drags on a while, making progression impossible. Needs a complete game restart to fix D': Sorry!~
---
Programming/Design: Me!
Art/SFX: @wrywren
External Assets
Music: 'Ludum_Dare_32___Track_1' by Abstraction (abstractionmusic.bandcamp.com)
Made in 3 days for Monkey Jam 2024 in GameMaker
Status | Released |
Platforms | Windows |
Author | Aquanoctis |
Genre | Racing |
Tags | 2D, Arcade, fake3d, isoslice, Pixel Art, Singleplayer, spritestack, Top-Down |
Comments
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when you have high speed, i find it hard to stay on the route.